Planetside 2 nanoweave armor. Also, a +100 increase in bullet velocity is a big deal when it represents almost. Planetside 2 nanoweave armor

 
 Also, a +100 increase in bullet velocity is a big deal when it represents almostPlanetside 2 nanoweave armor <b>egamad llaf sbrosba neve ti dna ,romrA kalF htiw krow seod GMN </b>

Suit slot: add Reinforced Helmet = 25% headshot resistance. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Rumor of their presence has become synonymous with unease and paranoia,. Nanoweave is still the meta during most fights. You have to use Flak. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. The shield can absorb up to 450 damage from any source, based. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. It is unlocked and upgraded using Certification Points. Just had a. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. Resist Shield is an ability available to the Heavy Assault. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. . Nanoweave armor was nerfed hard. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. NO N. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. PlanetSide 2. 2x and 3. Let's imagine two players of equal skill. If you have flak armour at full then you can take 133 explosive damage before you die. . Cost: 50 certs. Flak armor is really only useful for engineers. Fiberweave armor adds resistance to the health. get 50 certs and unlock the mobile spawn point utility for a sunderer. and removed the only reason why Infiltrators actually took a shine. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. 175 votes, 59 comments. Buy a gun with stationcash. Anti-personnel mines are great. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. 25 = 1125, that's 125 hit points extra. Plus jump pack troops can carry c4. You can more certs from support classes then being a terminator. Nanoweave armor protects (adds resistance) to the users regen shield. IIRC max flak gives 50% damage reduction from explosions. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. Vanu have pretty limited LA options. If you already kill people easily and want to play more aggressively, go ASC. The extra health works very well with the medic's regen ability. Skallo. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. While it deals 50 less damage on. PlanetSide 2 Forums. richardgaming. 8x VS headshots thats 2. Depending on your mouse pad/in game sensitivity you may have to adjust further. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. pw) ”PlanetSide 2 Forums. There is cosmetic armor that can be only be aqcuired through station cash or directives. Nanoweave increases hp to 125 so you can take 125 damage before you die. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. default sidearm, nanowave armor, assimilate, and critical chain. Though it is rather nice to have an option to. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. If you're just going to run into a room from and odd location and shotgun blast. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Headshots for most infantry weapons are a 2x damage multiplier. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. Also in general do NOT invest in new weapons until much higher battle rank. My experience with the HA class is. 5 damage > flak armor resist 50% > 243. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Avoid long stretches of flat terrain if possible. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FateJH. PlanetSide 2. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Nanoweave Armor 2 Health +12. Tommyp2006 , Nov 4, 2014. #2. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Redeploy by pressing U. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Adrenaline Shield is an ability available to the Heavy Assault. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. (And a light armor without energy is a light armor waiting to be killed). They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. NSO are about to get NSO specific weapons (that other factions don't get). Here is a list of recommendations that you can't go wrong with that are cheap and effective. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. Max nanoweave gives 20% damage reduction from bullets. You can change the sidearm with underboss or commissioner if. Xilo The Odd. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Nanoweave armor increases two rounds for both weapons to kill. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Nanoweave does not protect against headshots at all. Nanoweave Armor is a certification for all classes except. Here's the spreadsheet. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. If you want the maximum power in single 1v1s, go for Nanoweave. While equipped, Nanoweave Armor reduces damage taken to the body from. This is a must-have item. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. This thread is. Vamfire Havain. Infiltrator: I would suggest against this for a new player. absolutely correct statements. Nanoweave Armor is a certification for all classes except MAX. Nanoweave armor does not stack with resist shield. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. Unlike weapons, Suit Slots need to be unlocked individually for each class. Next take the first Med kit and use your infantry resources to build a stockpile. That's not unfair or unbalanced. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. Assists are awarded when you hurt a target, but is ultimately killed by someone else. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. I can't live without Nano right now, I only take it off when I. PlanetSide 2 Forums. All HA shields are not effected by nanoweave armor or flak armor. Main weapon: Armistice with extendes magazine. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. But this downside makes it way too situational. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Skallo. (Do you really want to hurt me!? It fits the QQ armor theme. PlanetSide 2. Certs: 61-211 per class 2. Nano-Armor Cloaking is an ability available to the Infiltrator. As it stands body shots deal 0. Pielord Sep 23, 2018 @ 4:11pm. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Medkits. 22. PlanetSide 2 Forums. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). 5 KD and rarely get caught. 9 bullets to Kill 2. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. 143dmg 10m, 1000hp/143= 6. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Infiltrator: I would suggest against this for a new player. Above the line, you should keep your overshield on. Nanoweave Armor 2 Health +12. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. 1. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. It is unlocked and upgraded using Certification Points. PlanetSide 2. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Thanks for the feedback though. This is normal. Fairly limited effect, but you may survive anther bullet or two - Flak armor. It is said that NMG is unaffected by Nanoweave Armor. Usually enough to require one. 0x and most people have nanoweave armor on and that one blocks 0. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. 1. Nanoweave armor is good against anti-personnel weapons. The shield remains active for up to 15 seconds, based on the rank of the ability. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Advanced shield capacitor makes your blue health bar regenerate faster. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. You really need to try it. Unlocking Nanoweave Armor should be your focus. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. defense: nanite auto repair. [MILLER] • 2 yr. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. It's… Aug 27, 2015 @ 10:51pm. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). But instead of removing nanoweave I'd suggest to add other options: 1. Nanoweave Armor. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. Nanoweave 5 won't change anything in. It's about not being disadvantaged. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. Lets you travel a little bit farther while cloaked. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Advanced shields is a strong general use suit though. The thing is a beast once you learn to burst properly. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Nanoweave effectively gives you 30-50% more time in almost every gun fight. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. 3. This effect only protects against small arms damage, not explosives. No, reducing headshot damage would buff skill. But should it. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. First, flak armor was nerfed. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. 8 dmg 1000hp/85. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. In my opinion C4 is too powerful for it being so universal. r/Planetside • Old Planetside 2 lighting was just something else. But then there was the engineer. I am really happy about this. Nanoweave is available to everyone, even the sniper. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. 72x. If you haven't, be sure to grab nanoweave armor ASAP. Some of the things seem superior but aren't really. WarmasterRaptor, Jul 4, 2014 #3. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. good game design. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. Make sure you get nanoweave armor. PlanetSide 2 Forums. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. PlanetSide 2 Forums. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. PlanetSide 2. Always concs. Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. Its effectiveness goes down with the amount of hp you have left. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. Regarding shields, it really depends on your playstyle. Unlocking Nanoweave Armor should be your focus. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. get back previous state of Nanoweave Armor (e. I use the emperor with laser, but I feel any of. It is unlocked and upgraded using Certification Points. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). On the other hand, carapace is gonna. Med Kits normally, but you can run C-4. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. CORRECTIONS! Keep your annotations on! There were three big calculation er. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Carapace implant. With no extra indirect damage in comparison to the capability of the Archer. 2 C4 is mandatory. All Discussions. NO armor requires skill to wear. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. You won't benefit from Nano Armor when. Equipped the rangefinder implant out of. New nanoweave effect on snipers didn't change in the slightest. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. Which Suit Equipment for the Heavy Assault would you pick first?. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. But instead of removing nanoweave I'd suggest to add other options: 1. A flat HP increase is not something that should be in this game. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. Downtime for this update is expected to last up to 4 hours. Flak helps a lot against explosives. . The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. Medic: The TAR or the Cyclone TRV. Similar stat granting items never ever stack in this game. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. Nanoweave armor is the only viable option nowadays for four reasons. The shield can absorb. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. ago. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). 2) The table called "objective value of nanoweave", forget about it for now. Its a big brain pick. Normally I prefer flak armor. to even the odds? 2. Get the first two ranks of Nanoweave armor. I'd recommend NMG for most players as it's simple and works pretty well. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. PlanetSide 2 Forums. Stick to cover as much as possible. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. "Problem" (if you consider it a problem) was that Bolt. If you really need to know: Heavy: The MSWR. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. It will also improve suit slot diversity. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. Faster repair tool for engineer. It kills everything efficiently. Go with Nanoweave 5. By Gafired. When activated, the Nano-Armor cloaking device cloaks the. The whole Rambo thing is cool in theory but usually doing that just gets me killed. Cost: 50 certs. Title. 4. NC is the best for that. 8%. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. If you want the maximum power in single 1v1s, go for Nanoweave. Kunavi. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. It is unlocked and upgraded using Certification Points. PlanetSide 2 Forums. I would personally prioritize your suit slot, then your abilities. Assuming, of course, the next instance of damage you take is a small arms (etc. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). Assuming, of course, the next instance of damage you take is a small arms (etc. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. . Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. 1%. I'm wondering where to place my certifications for an optimal build. Heavy Assault Masterclass. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Nanoweave Armor will be your best friend because of its resists. In general c4 camt harm armor iRL unless its in the form of a shaped charge. . Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Hardpoint and softpoint ammos now serve a larger purpose in character building. Especially with the lowest damage LMG in the game. PlanetSide 2 Forums. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Rank 2 nano-regen device, it's 1 cert. . So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Buy suit upgrades next, probably nanoweave. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. For cloak module, Hunter Cloak is personally the safest to use. The HA's overshield acts like a slightly stronger. x 1. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. 186 votes, 140 comments. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. 8x VS headshots thats 2. proposal:1,Heavy default increases initial movement speed by 10%. Home Forums > PlanetSide 2 Discussion > Class. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Planetside 2 has 3 factions/empires which has its own traits. In other words, it increases the potency of health and shields by 25%. The starting guns are fantastic. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. By default, non-infiltrators have 500 shields and 500 hp. 6 bullets to kill 2. armor 7 , TTK has increased for 40. While equipped, Flak Armor reduces damage taken from several damage types. So the idea with this loadout is that it can be very versatile at almost all ranges at. Nerfed that about a year ago. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. Sure, it still applies after that, but still worth mentioning. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. It is unlocked and upgraded using Certification Points. absolutely correct statements.